AI Insights · Timothy · July 2023
Top 5 Anime Games on Android in South America, Q2 2023
The top anime games on Android in South America saw varied performance in Q2 2023, with notable trends in weekly revenue, downloads, and active users.
The second quarter of 2023 showcased interesting trends for the top anime games on the Android platform in South America. Here’s a closer look at the performance metrics for the top 5 anime games, based on data from Sensor Tower.
Yu-Gi-Oh! Duel Links from KONAMI experienced fluctuations in weekly revenue, peaking at around $39.9K in early June. Weekly downloads showed a slight downward trend, starting from 14.1K at the end of March to 10.2K by the end of June. Meanwhile, weekly active users saw a general decline from 182K at the start of the quarter to around 165.7K by June's end.
Saint Seiya: Legend of Justice by Wanda Cinemas Games saw a significant rise in weekly revenue, reaching approximately $35.3K in mid-June. Weekly downloads fluctuated, with a notable peak at 12.4K in the last week of June. The game’s weekly active users also showed variability, peaking at 104K in late April before settling at 84.6K by the end of June.
Saint Seiya Awakening: KOTZ from Yoozoo saw stable performance in weekly revenue, peaking at $28.9K in late April. Weekly downloads remained relatively steady, hovering around 1.7K to 2K throughout the quarter. Weekly active users showed a gradual decline from 60.5K at the end of March to 47.7K by the end of June.
The Seven Deadly Sins by Netmarble demonstrated a significant increase in weekly revenue, spiking at $27.4K by the end of May. Weekly downloads saw a notable surge in early May, reaching 32.4K. Weekly active users also saw a rise, peaking at 120.8K in late May before stabilizing at 86.5K by the end of June.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. saw impressive growth in weekly revenue, peaking at around $30.5K at the end of May. Weekly downloads experienced a massive surge, hitting over 622K in early June. Weekly active users also saw substantial growth, peaking at 1.34M in early June before settling at 1.01M by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.